Lenovo vantage
product design
systems design

Creating alignment between Lenovo's cloud platforms

client

Lenovo

role

Product Designer

Type

Consulting

year

2021 - 2022

Overview

Project developed in a week as part of a design challenge for a fictional international supermarket chain. In my view, we don’t ever have to reinvent the wheel, but there are millions of ways to use a wheel. That’s how I approached this project. I got a very specific brief requirement and a market that already has multiple solutions to the problems individually. It was less about creating something new and more about how to use existing solutions better.

The three main components of the project already exist in the market. How can we reestructure them?
The problem

Confusing and bloated software that evolved without a clear product vision resulting in rapidly diminishing user engagement across various KPIs.

Context

the company

Neomarket is a fictional international chain that has arrived in Brazil. One of the company’s main pillars is accessibility. There’s also a focus o positive social impact.

the software

Device manager, performance improvement and PC enhancement. Trough Vantage is possible to configure every aspect of the machine, run updates, scans, diagnostics and troubleshooting.

the teams

For this design challenge, I was alone. No developer, no design partner, no manager. I had to design in isolation, which goes against one of my design principles. But with control out of my hands, I had to adapt.

Designers work with the whole software. Engineering is divided between different sections of Vantage.

Goals

  • Drive user engagement
  • Kickstart Vantage evolution as part of a longer term vision project
  • Get more useful data

Challenges

  • Engagement falling fast
  • Big software with a lot to tackle
  • Multiple high priority requests from multiple stakeholders

Project

This is the first step in a set of investigations and changes to the software. The general goal is to revise a piece of software that became bloated and lost direction.

My contribution

End-to-end

The only person in the project. Being a design challenge there was no possibility for collaboration and multiple factors were down to assumptions.

What it is

Acessible automated checkout

Bespoke self-checkout built with accessibility in mind. Physical buttons, an audio option, were two of the main motivator to steer away from the industry standard of touch screen only.

Phisycal buttons were a main priority, giving tactile feedback for those with visual impairment.

Process

Highly iterative and fast process. Time constraints led to a lot of what was done. Research time was prioritised and was the task with the largest amount of time allocated.

How I worked

Aproach

Systems thinking was paramount for this project. One of my first steps was to understand the supermarket model, market and trends in the sector. Crossing those pieces of information with innovations around the world gave me an initial view of the system around supermarkets. It was challenging to learn about the business, its clients and technologies in such a short time. So I tried the create a more high-level view of the whole picture.

Research

My involvement

The research was led by the UX researcher on the team

Methods
  • Usage data
  • User interviews
  • User surveys
Research findings
  • Overload of information
  • Confusing paths to action
  • Can't find what I need
Home delivery as an option.

Solution

What we proposed

Introduce more data on the dashboard. Decrease amount effort to get rich information without cognitive overload.

Testing the solution

What do I need to know? That was my first question, so naturally one of my first steps was to do market research. I included trends, growth, job creation, main chains, reach, business models, consumers habits. Looked into local and international statistics, how they compared. This way I could get a view of the wider context, how do supermarkets work? What are their margins? What’s the forecast for the sector? There was a lot a didn't know, so I needed to fill in the gaps.

  • Many unmoderated sessions
  • Few moderated sessions
  • All remote with different variations
User testing findings

I looked into de delivery market for groceries specifically. This was due to an early insight that delivery could, or not, have a role in the final solution. Supermarkets own delivery systems vs. third party deliveries. Pay scales and differences, advantages, costs. This could be a way to deliver a positive social impact.

  • Generally positive response
  • Confirmed preference for data sets
  • Overload remained a problem
New challenge

What about breakpoints?
Vantage is used in a multide of sizes and information couldn't be properly presented in the current format.

What about future scalability?
One of the goals was to set the stage for futher evolution and the current format was to rigid.

Let's break it up

By breaking the information into separate cards we could present it in every breakpoint and introduce more flexible elements that could accommodate different set of information in the future.

Key decisions

Start very small

My reasoning was to simplify and speed the process. Also, given the conditions of the project.

  • Short project timeline, 7 days. Cutting any recruiting, actual testing, would cut time.
  • Pandemic made it harder to observe users.
  • Larger user pool, being to observe shopping in other countries.
  • Even with cultural differences, supermarkets have a lot in common.
modularity

In some cases, nothing is more accessible than speaking with another human. This way I could also maintain jobs and give an option for clients who might prefer traditional checkouts.

Learnings

Isolation isn't good

In many phases of the process, I felt the need to have a different perspective, counterpoints to mine, new ideas. Not being able to talk to any developer left me resorting to assumptions about implementation feasibility.

Lack of data = How to decide?

Again resorting to assumptions to fill in gaps that couldn't be filled due to the nature of the design challenge. That gave a clearer vision of how much teamwork contributes to better results.

Results

Final designs

Device details card

An individual jack of all trades. Through the phone app is possible to shop, navigate the store, shop and scan, have audio guidance.

Two options for Shop & Scan.

Impact

Higher interest on warranty

Different options to fulfil different shopping preferences and needs. A more flexible, efficient and inclusive supermarket that becomes the preferred option due to its high level of service.

More traffic to warranty and data cards

Active effort to retain, and create jobs, in other areas of the business to compensate for possible automation losses. Training former cashiers to work in other positions. Increased hiring keeping up with possible growth in deliveries demand.

Next steps

Aquire more data

Better and more comprehensive research. Larger focus on the local market.

testing

Live testing solutions were proposed to acquire more data to discover flaws and further necessary improvements.

Technical viability

Is it viable to implement custom hardware as proposed?